By Konsole Game Labs

Punch the air.
Level up.

A motion game for iPhone + Apple Watch and Android + Wear OS. Practice real moves, spend AP to unlock new ones, and step into timed challenges to rack up your score before your energy drains.

Get AirPunch · €2.99 See how it works

€2.99 launch price until 31 Aug · iPhone + Apple Watch · Android + Wear OS

9:41 Watch
Level 4 1.250 AP
Hello
Redsparrow_01

are you ready to punch some air?

Start training
Global event

The Crane —
World's First

One leg up, arms raised, the whole living room holding still. You did it at eight years old and nobody ever told you whether you got it right.

On 17 September the Crane unlocks for every player on the planet at the same second. Land it, film it, send us the clip. The badge goes to the earliest verified submission that clears the quality bar — clean beats fast — and it stays in the Hall of Fame permanently. Window closes 12 October.

Unlocks in

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Starts · ends your time

Three kinds of moves

Master the queue. Drain the clock.

Every challenge throws a queue of moves at you. Combat to strike, Block to defend, Energize to keep your meter alive — copy them in time to stack your multiplier.

Combat

Throw real punches. Land combos like Bean Smasher and Lightning Legs to drive your score up fast.

Block

Read the incoming queue and raise your guard in time. Clean blocks keep your energy meter from draining.

Energize

Charge focus moves to refill energy and boost your multiplier. Stay on fire and your score keeps climbing.

How it works

From first jab to KO

01

Train your moves

Practice each move solo until the motion is clean. Earn mastery stars and bank AP as you go.

02

Spend AP to unlock

Exchange Air Punch Coins to unlock tougher moves — Simple X-Block, Power Burst, Lightning Legs — and grow your arsenal.

03

Punch into challenges

Step into timed challenges, copy the queue and chase a high score before the clock and your energy run out.

Sound

Every move
makes a sound

AirPunch started as an audio idea: move in a real room, and the game answers. Land a move and it fires its own hit sound and a spoken call-out. Miss, and you get a woosh instead of silence — so you always hear whether it landed, even with the phone in your pocket.

The score is written by AudioCreatures, the Berlin game-audio studio behind the trailer scores for Ghost of Tsushima and League of Legends: Wild Rift. Five tracks, one per game state — the menu breathes, the challenge drives, and On Fire takes over the moment your multiplier peaks.

Audio by AudioCreatures →
Now playing
Menu Theme
The one people will hum.
0:000:59

    Original score by AudioCreatures, Berlin.

    Ready to punch some air?

    Get AirPunch for €2.99 — launch price until 31 August, €4.99 after that. Throw your first combo today. iPhone and Apple Watch, or Android and Wear OS.

    App Store Google Play €2.99 until 31 Aug
    iOS 18 + Apple Watch · Android + Wear OS